I've taken a character proxy, rough 'n' ugly rigged it and thrown it at the environment to work out some shot timing, camera angles and transitions.
It ain't right but that's not a bad thing. Figuring out what's wrong is half the battle?
Re-framing in Premiere can help a little but some shots are revealed as being ineffectual. The high angle, long shot and track to the lift doors is a car crash at the moment. Other shots show promise but could need cut-away to emphasise impact.
There are some alternate shots and moves in this lot but more experimentation is required.
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