Another approach to concept work. I've tried a floor plan and basic proxy model for my hospital/asylum set.
There are a few things that set me on this route.
- I was getting frustrated with interior environment design.
- I watched a talk by Capy Games' Dan Cox (GDC 2015) https://youtu.be/WWXsmnlmADc
- That lead me to Rengel's Shaping Interior Space (buy it used!! It's damn expensive otherwise) http://amzn.eu/0lDu4Gu
I was also reading Mamet's Writing In Restaurants. As with some other great writers, he was able to present a revelation as something I already knew (but didn't know I knew). http://amzn.eu/6JRwJkv
There is no use for realism other than being true to the story (and that's an incredibly loose paraphrasing...)
That leads you right down the rabbit hole.
That leads you right down the rabbit hole.
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