Friday, 8 March 2019

Hair-dos, Hair-Don'ts

There were some positive aspects to Maya's MASH networking in placing David's hair-cards.

  • It was fast
  • There was the ability to add randomness in scale, tangent angle and placement
  • Many cards could be placed automatically, covering the entire surface of the scalp

Hair-cards applied using MASH

The results initially looked promising but did reveal a number of problems.

  • It was unpredictable
  • Many cards became clumped at peculiar angles
  • The process removed the individual pivot point of each card making adjustments from the root and manipulation difficult.
  • While visually effective from frontal angles, other angles proved much less satisfactory.
  • This would require a lot of time consuming manual adjustment made more difficult by the heavily overlaid geometry and pivot placement
I made the decision to go "fully manual" and restarted the process. The new set of cards were created, pivot points adjusted and the geometry manually placed. 


Manually created hair-cards, textured (colour and transmission maps) 

Initial placement of border cards

Further work in placement

No comments:

Post a Comment