Wednesday, 6 March 2019

Hair Tomorrow

This is David's new haircut. I experimented with a few tools for applying the hair-card geometry to the head and settled on Maya's MASH network.


The Arnold shader caused a lot of problems in set up and I'm still not entirely sure why. there is a simple combination of colour, specular and transmission maps but they initially refused to work.

The hair requires more styling but the silhouette is starting to work.

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