There were some positive aspects to Maya's MASH networking in placing David's hair-cards.
- It was fast
- There was the ability to add randomness in scale, tangent angle and placement
- Many cards could be placed automatically, covering the entire surface of the scalp
Hair-cards applied using MASH
The results initially looked promising but did reveal a number of problems.
- It was unpredictable
- Many cards became clumped at peculiar angles
- The process removed the individual pivot point of each card making adjustments from the root and manipulation difficult.
- While visually effective from frontal angles, other angles proved much less satisfactory.
- This would require a lot of time consuming manual adjustment made more difficult by the heavily overlaid geometry and pivot placement
I made the decision to go "fully manual" and restarted the process. The new set of cards were created, pivot points adjusted and the geometry manually placed.
Manually created hair-cards, textured (colour and transmission maps)
Initial placement of border cards
Further work in placement