Wednesday, 16 January 2019

Filling it out - Furniture and props

Many items of furniture and props populate the asylum corridor and Doctor's office. These help ground the scene in a time, style, mood and scale.

Modelling techniques varied according to the task at hand. 

Studded cushion in ZBrush
This studded cushion was created through simple extrusion techniques before being subdivided and brought into ZBrush for sculpted detailing. This detail was projected onto the base mesh as a normal map and an orange tweed diffuse map would complete the look.
Doctor's office - Back-lit sign
This sign was created using simple box modelling and extrusion techniques. An emission map was employed to approximate the effect of a semi-opaque, back-lit sign. The diffuse map is combined with a subtle bump to represent dirt and the thickness of the painted text.
Image result for round screen tv
1950 Zenith round-screen television
www.ebay.com/itm/1950-Zenith-Tyler-12-round-screen-TV-/182543473460
Cell numbers - Antique screens
 These signs mark each cell door along the corridor. They are inspired by antique, 1950's television screens. The screen image has scan lines and a fuzzy glow created by a combination of diffuse and emission maps.
Doctor's office furniture and props

These items mark the beginning of office prop production. All office furniture is based on period or reproduction mid-century modern items.

Scale (both absolute and comparative) will be an important factor in maintaining credibility. Macro and micro detail in combination with believable shaders will assist in this with a variety of construction materials (plastic, wood, glass, metal, painted, bare, worn, eroded) displaying distinct characteristics.

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