Working through the character set, I felt the need for a little distraction. These characters have been treated to a very quick poly-paint in ZBrush. The colouring is based on a zoning technique separating the major areas (forehead, cheeks, nose and chin) of the face.
Works in progress but the colour does breathe some life into the characters.
All require refinement but the cast is growing and the players are starting to display distinct character.
Jacques Choi writing for ArtStation's Vertex magazine takes us through some principles of colour zoning the face:
Jacques Choi writing in Vertex 1
(https://magazine.artstation.com/2015/10/vertex-3-free-ebook/, pp 214-215)
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